This scene was modelled in Blender and textured using Substance Painter, Substance Designer and Blender itself. I used cloth simulations within Blender to create the fabric in the scene, and utilised a human model by Baron Khaloui (available at www.turbosquid.com/3d-models/download-a-free-highquality-3d-female-model-fully-rigged-3d-2364897) to fit the clothing to. I created the hair using Blender's node based hair system. The trees were created using SpeedTree. Rendering was done in Blender using Cycles, compositing in Nuke and colour grading in DaVinci Resolve. The images within the picture frames can be found at www.pexels.com/@suzyhazelwood/.